Which server is wot. World of Tanks servers. Where are the World of Tanks servers located? US West Coast

Today we will try to understand the server theme of our favorite game World of


Introduction

Hello dear friends, today we will try to understand the topic of the servers of our favorite game World of Tanks, and at the same time we will try to teach you how not only to find the optimal ping for your location, but also to understand the structure of existing servers.

Clusters and servers, what are you talking about?

If we refer to Wikipedia, then we can say that a cluster is a certain segment that unites a group of computers, respectively, these computers are united by high-speed communication channels and perform the functions of a hardware unit. Translated into game language, this group of computers recreates a certain game world.

The cluster itself is a fairly voluminous unit in understanding how much information it can contain and transmit, combining the activities of the servers that are actually part of it. A long time ago, when dinosaurs were running around the planet, and the developers understood why they were creating and improving their game, and so - in these most wonderful times, the World of Tanks game had only one cluster. At first, it included one server, then two more were added - RU2 and RU3, then the number of servers increased even more and it was necessary to combine them into new clusters. The thing is that the WoT game world has grown to hundreds of thousands of people around the world, and this required a significant increase in server capacity and coverage. This is how Korean servers appeared, Chinese, European and American, not to mention several servers in the CIS.

Due to the special popularity of the game in our territories (although now China is also showing noticeable growth and it is possible that when everyone gets tired of the game here, it will boom in the Celestial Empire), the largest number of servers is located in the Russian Federation. Thanks to this, any resident of the former USSR can choose the "fastest" server for himself, and this speed can be determined by the ping, that is, the signal delay from the client to the server, the less it is, the more comfortable it is to play. But let's start in order, let's talk about servers, so, we are all aware that now there are about nine "rush" servers and this is the absolute majority against the background of other segments, but what about, for example, a European server?

EU server

No matter how hard the developers tried to promote their game in the European direction, but alas, either the game has too little bourgeois-worthy graphics, or the game is too ascetic, but the same Germans prefer to play Battlefied and Kolda, absolutely not paying attention to the steel giant from Belarus ... However, at the moment Europe has received two servers, one of them is located in Munich (Germany), and the second in Amsterdam (Holland). Here's what else is interesting, declared as a "rush" server - RU3, in fact, is based in Frankfurt am Main, that is - also in Germany. So our compatriots living in Vaterland can safely play on this server under the RU client.

EU1 - Germany, Munich (login.p1.worldoftanks.eu), 213.252.131.21, 213.252.131.31, 213.252.131.41, 213.252.131.51

EU2 - Netherlands, Amsterdam (login.p2.worldoftanks.eu), 185.12.240.100, 185.12.240.110, 185.12.240.140, 185.12.240.150

Asian sector

Asians differ from Europeans in their great interest in MMO games, and therefore it is expected that the degree of interest in tanks here is a little higher. Nevertheless, the same Koreans are more accustomed to MMMORPGs, which are full of all sorts of goodies - a bunch of achievements, items, various armor, weapons and spells with a couple of combat skills. In "World of Tanks" this is too little, the game is very ascetic, and the only interest is in a long grind, but in reaching the top. Many find themselves in improving statistics and practicing various tactics. This is all well and good, but for the Asians spoiled for variety, it won't be enough, so things are going slowly there. The situation with China is much better, even though it is a very isolated country with a bunch of all sorts of restrictions on the Internet, it is also worth taking into account the peculiarities of the language and that in the same Singapore the English-speaking segment is much better developed. Nevertheless, we know for sure about the presence of two servers in the PRC, and according to a number of data, there are already 4 of them. Given the interest of the Chinese in new games (as well as the fact that there is exactly their line of tanks) and the huge population of the country, there is potential for development in this direction.

CH1 - PRC, Hebei (Shijiazhuang) (221.192.143.165) (wotcn1-slave-165.worldoftanks.cn)

CH2 - PRC, Shanghai (114.80.73.87) (wotcn2-slave-87.worldoftanks.cn)

SEA1 - Singapore (login.worldoftanks-sea.com), 103.9.183.37

ROK1 - Korea, Seoul (login.worldoftanks.kr), 121.78.67.11, 121.78.67.21, 121.78.67.31

Figure 1. List of Chinese servers.

Great Russian cluster

We think that it is not necessary to explain for a long time that the game became popular primarily in the CIS, especially in the Russian Federation, Belarus and Ukraine, it is here that the largest number of players and it is due to them (including financial) that the game developed and took on such a scale ... As a result, we have 9 servers at the moment, but it is possible that in five years, their number will double if the developers listen to the opinions of the players. According to various sources, more than a million players play on the ru-cluster, but in reality there are about 600-700 thousand unique users. Below you can see the list of servers and domain names.

RU1 - Russia, Moscow (login.p1.worldoftanks.net);

RU2 - Russia, Moscow (login.p2.worldoftanks.net);

RU3 - Germany, Frankfurt (login.p3.worldoftanks.net);

RU4 - Russia, Yekaterinburg (login.p4.worldoftanks.net);

RU5 - Russia, Moscow (login.p5.worldoftanks.net);

RU6 - Russia, Moscow (login.p6.worldoftanks.net);

RU7 - Russia, Moscow (login.p7.worldoftanks.net);

RU8 - Russia, Krasnoyarsk (login.p8.worldoftanks.net);

RU9 - Russia, Khabarovsk (login.p9.worldoftanks.net).

Figure 2. An expanded list of servers in the Russian, European, American and Asian segments.

American servers

Despite all the efforts of the developers, stupid curtsies in the direction of Uncle Sam (for example, the cancellation of the name of patch 9.11 due to the attacks on the twin towers - not only has this nothing to do with the game, but there are too few players playing in tanks here to do it) evoke at least some public reaction), the tankers from the VG failed to achieve obvious success here - two servers for huge and terribly rich states. Moreover, no more than 30,000 players play there, in general - very, very few. Millions play the same Battlefield and Call of Duty, and huge queues line up for the next portion of action before Christmas.Despite the massive use of M4 Sherman tanks, this topic is far from the Americans, much more interesting to them are ships and planes, which, by the way , on the ru-segment did not go at all.

US1 - USA, Washington (login-p1.worldoftanks.com), 209.170.73.34, 209.170.73.54, 209.170.73.64

US2 - USA, Los Angeles (login-p2.worldoftanks.com), 162.213.61.85, 162.213.61.63, 209.170.73.70

Figure 3. The only RU-server WoWP. RU-cluster - Russia, Moscow (login-ru.worldofwarplanes.com), 92.223.19.48, 92.223.19.53, 92.223.19.58.

It is because of the low popularity of the game for World of Warplanes only one server works, against nine for WoT.

By the way, either out of respect for the bourgeoisie, or in order to attract more audience, various promotions are often organized on European and American servers, and you will never see such a freebie on the Ru-cluster. The fact that the domestic player has to extract with blood and sweat does not require much effort for the same Europeans, and sometimes even comes for nothing. Many, because of the attractiveness of this moment, as well as the fact that they have to play there against outright noobs, often switch to foreign servers. Are there any problems with this? - Yes, there are no special ones, the ping rarely exceeds 100, so you can play quite calmly. Even to the distant States, the signal travels quickly enough, thanks to a powerful North Atlantic cable. But if you do not know what to do and how to be, here is an instruction for you:

1. Since this is a different client, you will have to create a new account, that is, an account for RU servers is not suitable for the same European ones;

2. After simple manipulations with the installation of the European client (or American), just go to the EU-server (or USA-server) and you are in the game.

By the way, you can use for these purposes.

Finding the optimal ping

As many of you know - the lower the ping value, the better the display of everything that happens on the battlefield and vice versa - a large ping will introduce delays in what is happening, so it will be more difficult for opponents to hit you (you will move on their screens in jerks) , but you yourself will not hit, for the same reason of signal delay.

In any case, you should know which server has the lowest ping, which will provide you with a comfortable game. Most often, players now use mods that show the ping to each server, but there are tools that will allow you to find it out without even entering the game.

Manual way

The most difficult and most "fashionable" way is to work through the command line, it is difficult, but you will feel much smarter than others. In fact, it is not so difficult there, you just need to think a little, but for those who are too lazy to think, there are special programs, which will be discussed below.

So, open the command line or through the "Start" menu (click on "All programs", and then down the list, find "Standard" and select "Command line" in the list).

Figure 4. Selecting the command line from the Start menu

You can also press the key combination "Win + R" - the "Run" command will open, type "cmd" there (without quotes) and you will enter the command line mode.

In principle, you can go to the Run command through the Start menu and enter the "cmd" combination there, although it is much easier to immediately select the command line itself, which is three points below.

Figure 5. Checking ping through the command line

In order not to confuse you completely, let's keep it simple - open a command prompt, then go to picture 2 with a list of servers, where both IP and domain names are indicated. Since IP addresses can change periodically, it is more convenient to just enter the domain name. Since we most often deal with RU-servers, we check for RU1 (but you can choose any other server), and for this we find its domain name in the list, this is - login.p1.worldoftanks.net

Note that the main difference in domain names is that the ordinal "p" changes - for example, for the first server we type - login. p1.worldoftanks.net, and for the second server - login. p2.worldoftanks.net, that is, for the fifth server we will need to type - login. p5.worldoftanks.net. This concerns RU-servers, and there are a number of small differences with foreign ones.

Firstly, the regions with only one server do not have an ordinal index, for example, the Republic of Korea has an address - login.worldoftanks.kr. That is, there is no “p” that we see in the names of the domains of ruush servers. If you are observant enough, then you have noticed the change in the ending - "kr" instead of "net" - this is a TLD-name or top-level domain name, it denotes the resource's belonging to a certain direction of activity or territorial affiliation. In this case, "net" refers to a network resource (net – network, network), and kr is the TLD name of the Republic of Korea. The funny thing is that if European servers have the ending "EU" (for example - login.p1.worldoftanks. eu), then for American servers the top-level domain name is chosen as for commercial organizations - "com" (login.p1.worldoftanks. com). You can read more about the domain name system on the official Microsoft website.

In any case, there is nothing complicated here - you just need to correctly type the domain name of the WoT server and you will get the desired result. In our case, the round trip time turned out to be equal, so the average value does not differ from them, but if you have, for example, 40 for reception and 60 for return, then the average value will be 50. What is the optimal value? - In general, it is generally accepted that if the ping does not exceed 90, then everything is in order, but the lower the better, especially for fast games.

Simplified approach

If this approach is too complicated for you, then there are a number of programs that will do it for you easily and do not really need to do anything, in some cases it is enough to run a program that will calculate everything itself.

From this list of programs you can choose the one you are interested in and use it. Personally, we found WoT Pinger very convenient - how to launch it? - All you need to do is download the program and run the executable file. Then in the menu you need to click on the button "Check the availability of servers" and "voila", you will receive complete and visual information. It is very convenient and understandable, in addition, you can immediately select the cluster of interest (Russian, American, Asian) and even check the ping for two other VG projects - ships and aircraft.

Figure 6. Checking ping using PingCheck

The WotPingClusters program also looks quite interesting, the main difference is that in addition to demonstrating ping for all cluster servers, you are given advice on what the program looks to be optimal, and you can also see the graph of information packets exchange - the upper and lower values. As can be seen in Figure 7, the horizontal fluctuations of the curves are minimal, which indicates a generally flat signal, no packet losses were noticed, which once again confirms the good quality of communication. Why this is important - this way you will not miss important game moments, for example, a shot of the enemy, there will be no freezes and slowdowns of what is happening, that is, you will be able to adequately react to what is happening.

Figure 7. Checking ping using WotPingClusters

If this is difficult for you, then download any assembly of mods from well-known water producers and select the required option by automatic installation - so you can view the ping to the servers directly in the WorldofTanks client.

Summary

We hope you have learned a lot on this topic, but if you are still worried about high ping, then you need to work in three main areas:

1. Check the quality of communication with your provider - it often happens that either the communication line is outdated, or there are damaged sections of the line on the way to you, as a result, some information is lost and your ping drops.

2. Reinstall the WoT client - it often happens that due to incomplete cleaning of mods or incorrect installation (as well as installing extra functions), the game starts to give the worst ping values. Often, a complete cleaning of mods helps, but sometimes you even need to reinstall the game again. In general, try not to install a bunch of mods - the more additional information the client should provide, the higher the chance of ping sagging;

3. Check your computer for viruses and obsolete / temporary files. It so often happens that some virus or Trojan knocks through your computer where it needs to be, and you don't even know about it. As a result, your internet traffic is busy with an extra stream, which can indirectly affect the game. It even happens that some viruses damage system files and then cause various malfunctions of the system, including lowering the performance of some applications and tanks are no exception. Clean your computer with antivirus, and if it doesn't help, do a clean install of the system. Also, a cache clogged with garbage of temporary and obsolete files can take over part of the virtual and RAM of the computer, this is insignificant, but it can affect the performance of the computer, and, accordingly, the game - clean the system of unnecessary files using the CCleaner utility, sometimes this affects enough noticeably on the performance of World of Tanks.

Figure 8. Overloading some mod functions, can cause ping sag

Remember that the performance of the game can largely depend on the state of your operating system, its cleanliness and orderliness, as well as the cleanliness of the WoT client, which can also be indirectly displayed on FPS and ping. Ping is more of a network problem, but insufficient courtesy with your computer, bad and outdated wiring, overloading the client with mods can cause ping to sag and, as a result, the comfort from the game will decrease, and to prevent this from happening, follow the instructions and tips that were given in this article.

You can find out the IP by domain name using the nslookup command in the Command Prompt.
For this: Start - Run - cmd - nslookup where is the server name, for example login.p1.worldoftanks.net

Result

Nslookup login.p1.worldoftanks.net Server: google-public-dns-a.google.com Address: 8.8.8.8 Unreliable Answer: Name: login.p1.worldoftanks.net Addresses: 178.20.235.129 178.20.235.151 178.20. 235.173 178.20.235.189

In this case, login.p1.worldoftanks.net has the following ip-addresses:

178.20.235.129
178.20.235.151
178.20.235.173
178.20.235.189

Choosing the best server

Using the Ping command

To find out on which server it is better to play WOT, you need to open the Command Prompt: Start - Accessories - Command Prompt and write ping IP (where IP is the server address).

Team results ping 178.20.235.180 from Moscow

C: \\ Users \\ ping 178.20.235.180 Pinging 178.20.235.180 with 32 bytes of data: Reply from 178.20.235.180: bytes \u003d 32 time \u003d 3ms TTL \u003d 55 Reply from 178.20.235.180: bytes \u003d 32 time \u003d 3ms TTL \u003d 55 Reply from 178.20.235.180: bytes \u003d 32 time \u003d 3ms TTL \u003d 55 Reply from 178.20.235.180: bytes \u003d 32 time \u003d 3ms TTL \u003d 55 Ping statistics for 178.20.235.180: Packets: Sent \u003d 4, Received \u003d 4, Lost \u003d 0 ( 0% loss), Approximate round trip times in milli-seconds: Minimum \u003d 3ms, Maximum \u003d 3ms, Average \u003d 3ms

However, it is easier to check the ping to the server by the domain name, since the ip-addresses behind it can be changed.

Team results ping login.p1.worldoftanks.net

C: \\ Users \\ ping login.p1.worldoftanks.net Packet exchange with login.p1.worldoftanks.net with 32 bytes of data: Reply from 178.20.235.189: number of bytes \u003d 32 time \u003d 2ms TTL \u003d 127 Reply from 178.20.235.189: number of bytes \u003d 32 time \u003d 2ms TTL \u003d 127 Reply from 178.20.235.189: number of bytes \u003d 32 time \u003d 2ms TTL \u003d 127 Reply from 178.20.235.189: number of bytes \u003d 32 time \u003d 1ms TTL \u003d 127 Ping statistics for 178.20.235.189: Packets : sent \u003d 4, received \u003d 4, lost \u003d 0 (0% loss) Approximate round trip time in ms: Minimum \u003d 1ms, Maximum \u003d 2ms, Average \u003d 1ms

It is possible to run a ping check in automatic mode for multiple servers.

To do this, follow these steps:

  1. Create a Text Document.txt file
  2. Insert the below code into it
  3. Rename it to ping.bat
  4. Run

Code to embed in a text document

@echo off color 0a @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU1 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ############################## @ ping.exe login.p1.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU2 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ###### ############## @ ping.exe login.p2.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d Server RU3 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d #################### @ ping.exe login.p3.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU4 \u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ################### @ ping.exe login.p4.worldoftanks.net @echo \u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU5 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d # #################### @ ping.exe login.p5.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU6 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ################ #### @ ping.exe login.p6.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU7 \u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d #################### @ ping.exe login.p7.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU8 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d #################### @ ping.exe login.p8.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU9 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d #################### @ ping.exe login.p9.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d Server RU10 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ############# ###### @ ping.exe login.p10.worldoftanks.net @echo \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ##################### @pause

Result

Using the PingCheck program

The program will help you determine which ru is better to play WoT on PingCheck... It was published by the developer relatively recently, but has already gained popularity. The software supports checking multiple servers at the same time. In addition to World of Tanks game clusters, the program can also check World of Warplanes game clusters for availability. A feature of the program is simplicity and beautiful design.
Requires Microsoft .NET Framework 4.0 to work

Screenshot

Via WoT Ping Server

Despite the simplicity and reliability of the methods described above for determining the best server or ping for World of Tanks, the most understandable for the user will be the use of a specialized utility WoT Ping Server... Program WoT Ping Server is designed to analyze the quality of the Internet connection with ten game servers. The program has an intuitive interface and multilingual support, which allows you to determine the most suitable server for a comfortable game in a couple of clicks.
The advantage of this program is its performance on a clean operating system, that is, it does not require the installation of additional software. Test results are displayed as a histogram. It is possible to run an extended connection test.

Screenshot

Using WoT Ping Clusters

Advantages over analogs are that in addition to text, ping is also displayed in the form of a graph.
For the stability of the connection, a cluster is calculated on which packet loss is minimal or absent.
And the most suitable server based on the ping results is displayed in the recommendations.
The configuration file has been implemented, which means you can add an unlimited number of clusters (servers).
There is a possibility to choose the number of attempts and the interval between them.
Requires installation to work

15.02.2016

Entering a suitable server is the task of a beginner in World of Tanks, because most avid players have already managed to decide from which server to play not from hand, but from which one is successful.

The audience of gamblers who choose online vacations is quite multifaceted. Some gamers prefer to play slot machines for free http://vulcanclub-avtomaty.com/vulkan-igrat-besplatno/ , but today we want to tell you about the secrets of one of the most popular online games - World of Tanks. The task of a beginner in World of Tanks is to find the optimal server. It's no secret that most avid players have already decided on the choice of server for a successful game.

Choosing a WOT server
Any information through the Network is transmitted very quickly, but the highest speeds can do nothing with the geographical distance.
Still, if the server is at hand, within your city, this is one conversation, and if you play from Moscow through the server operating mode in Primorye, the transmission speed will still slow down by the distance, nothing can be done about it. The distance is very noticeable, so the game will still slow down.
If you have already figured out what the main WOT Secrets are - how to choose a server, the more you will understand quickly. The main factor is the location of this resource. Just in case, when starting to play World of Tanks, take a look at several nearby servers in the foreseeable space around you.
Then, if something in the game goes wrong due to an unsuccessful choice of server, you can quickly jump to another. Some, without going into technical details, simply select a technically suitable resource for themselves, stopping at what really suits. And everyone still has a favorite server.

World of Tanks - server secrets
Many fans of this game would find it difficult to abandon the usual conditions, but think about how long have you tried switching to another server?
Explanation for beginners:
The PC transfers information about your actions on the field to the selected server;
The server, in turn, confirms your steps;
The server transfers the corresponding data to your PC, as well as to the computers of your allies - if you “shine”, then to the PC of the enemy team.

That is why you need to focus on the geographic location of the working World of Tanks server, where you will spend your time. By stopping at a remote resource, you will get both latency in the game and high ping. And the concept of "lucky" or "unlucky" on the server is already from the realm of superstition, and luck has nothing to do with technical parameters.

Setting up WOT
Of the eight main clusters of the game, which are called RU1 - RU8, the third server is located in the Netherlands, the rest are scattered around Moscow, except for RU8, which operates in Krasnoyarsk, and RU4, located in Novosibirsk.
These servers, respectively, fit into the addresses from which you can enter the online game. Their addresses are login.p1.worldoftanks.net, the unit, respectively, is replaced with other numbers from 2 to 8.
There is also a European server in Amsterdam, EU2, under the number EU1 there is a cluster in Munich, Germany. Addresses are typed in the same way, only the domain needs to be changed to.eu. There are Chinese, North American, Asian servers.

World of Tanks - configuring the program for server selection
"WOT Ping Server" is a program that provides a way to select a game resource with good ping.
This utility can be found on a special page, it will help to analyze the quality of connection with ten servers for "tanks" at once.
There is a convenient multilingual interface, so you will be able to choose a suitable server in just a couple of clicks.

WWT servers are available in several countries of the world for the most comfortable pastime in the game, since the distant location of the server will create a delay in the game, which may have a slight effect on the result of the battle. You should not bother with which server to choose in the world of tanks, it is enough to choose the server that is closest to the player's computer and the delay with which is minimal, specifically in the WTO, clusters are used as servers. A cluster is a group of computers that are combined into a single hardware resource through high-speed channels; in the case of tanks, this group of computers is engaged in supporting a single game world.

You can choose the best server using the Ping command

To do this, you need to open a command line. Process: "Start - Accessories - Command line". In the input line, write the command "ping IP", where IP is the server address. The result will look like this: "ping [an address that looks like this set of numbers 000.00.000.000]". However, it is easier to check the ping against the domain. The result will look something like this: "ping login.p1.worldoftanks.net". You can also use the PingCheck program for this, although it was published not so long ago, but it has already gained popularity. The program supports simultaneous check of several servers, and check of game clusters for availability. PingCheck requires Microsoft Net Framework 4.0 to be installed to work correctly.

WoT Ping Clusters takes precedence over other similar programs

Since, in addition to the usual ping display, the results are additionally displayed in the form of a graph. For connection stability and latency reduction, a cluster is calculated where packet loss has minimal or no latency. Information about which server to choose in world of tanks will be displayed in the recommendation.

This method of server clustering has the advantage that the game worlds are divided into nine autonomous and in case of server failure, another will be used, which will allow you to play without problems. At the same time, playing on a Russian server, playing on a foreign one will be impossible.

After update 0.8.8, players are given the opportunity to invite players who are on other servers to the formation. In this case, the transition between the servers will occur automatically after accepting the invitation to the formation.

Naturally, the main thing in wot is game servers, if we consider the technical part.

By the way, these are not entirely separate servers, these are cluster systems. That is, this is a whole link of servers, acting as a single server. The cluster system is one of the most popular and efficient load balancing solutions. Naturally, popular online games must have a powerful server base. By the way, the maintenance and support of game clusters is a significant expense item for developers.

So, despite the fact that I on www.site often reproach KVG for being too greedy, you need to understand that they have a lot of expenses for the maintenance of the world of tanks project. We must not forget about the need to make a profit, so paid services are an integral part of the gameplay, which relies heavily on them.

Servers in Russia

Below is a list of servers, their geographic location and name. I do not recommend memorizing the IP address right away, it is better to ping (the ping command, for example ping login.p4.worldoftanks.net) by the server name, DNS will tell you the IP, this is what this system is for.

RU1 - login.p1.worldoftanks.net - Moscow
RU2 - login.p2.worldoftanks.net - Moscow
RU3 - login.p3.worldoftanks.net - Munich (this is not a mistake, it is in Germany)
RU4 - login.p4.worldoftanks.net - Novosibirsk
RU5 - login.p5.worldoftanks.net - Moscow
RU6 - login.p6.worldoftanks.net - Moscow

What do we see with you? There are a lot of clusters, which, as it were, hints at the huge popularity of wot in the CIS countries, but geographically, almost all of them are located in Moscow. The third server is located in Germany, about the reasons for this situation I am on www ..

Servers in Europe

And here is the reason for such an original location of the RU3 server, the European base of KVG settled there, where there is free capacity.

EU1 - login.p1.worldoftanks.eu - Munich
EU2 - login.p2.worldoftanks.eu - Munich

It is easy to guess that the popularity of the world of tanks in this region is very limited, despite the presence of tanks in the game from Germany, Great Britain and France. This is understandable, the backbone of the audience of the world of tanks is the CIS countries, and so far I do not see any special reasons for the popularization of this online game in the rest of the civilized world.

Chinese servers wot

But here it is more interesting, the coverage of the territory of China is being done more deliberately, since the developers have reasonable hopes that Chinese fans of computer games will join the top donators or just active players.

CH1 - wotcn1-slave-165.worldoftanks.cn - Hebei (Shijiazhuang)
CH2 - wotcn2-slave-87.worldoftanks.cn - Shanghai

Servers in the USA

The situation here is rather dull, there is only one server for all states. Although the US tank branch was introduced in wot, the path to the gaming Olympus will be difficult for the developers of the world of tanks from Belarus. Most likely, it is unlikely that something will work out in this region.

US1 - login-master.worldoftanks.com - Washington

Servers in Southeast Asia

Having wot support around the world is good and not too expensive for developers, so even Southeast Asia has its own gaming cluster, which is located in the glorious city of Singapore.

SEA1 - login.worldoftanks-sea.com - Singapore

Servers in Korea

It is difficult to surprise Koreans with computer games, and you don't have to dream about government support, this is not the legendary Starcraft for you. And Asians have a lot of their own online projects, often stamped Korean role-playing multiplayer online games come to us.

ROK1 - login.worldoftanks.kr - Seoul

Which server wot to choose?

It is quite natural and logical that only users of a Russian-speaking client have a choice. By the way, with it access to the servers of other regions is ordered, this is how the system of virtual worlds world of tanks is built. If you want to play with the Americans or the Chinese, you will have to register on the Chinese site wot and download their client. But for our region, the choice is wide.

We choose the server that is better, which is located geographically closer to us. This will allow you to play more comfortably with less ping. Otherwise, you can choose the one that you like best. By the way, many players by changing the server are trying to interrupt the next series of defeats. I believe that it is better to treat this by simply interrupting the game, rather than changing the server, do not try to win back in any games.

Alas, most wot servers are located in Moscow, so most of the country is not covered by comfort. The only server for the rest of the Russian Federation is the fourth (RU4), however, it is enough. Perhaps in the future, the developers will expand the network of game servers in this direction.

Total

Naturally, the main attention of the KVG is focused precisely on the CIS, as, indeed, ours. Here you can easily choose a server that will be less loaded, there is freedom of choice. Unfortunately, only the European part of Russia is well covered. Everyone else has to be content with only the fourth server in Novosibirsk. However, you can play on any, but the delay there will be greater.

The possibility of a global game, with players from other servers, from other regions, would also look good. However, this is not possible at the moment. Until one has to hope that the developers will go for such an upgrade, most likely, the popularity of the project will end earlier.