What is the quality of shaders in GTA 5. Grand Theft Auto V. Graphics. Settings guide. Performance testing. Ignore suggested restrictions

One of the first reviews of testing GTA 5 on different computer configurations.

Let me remind you the OFFICIAL system requirements of GTA 5:

Minimum requirements:

  • OS: Windows 8.1, 8, 7, Vista 64 bit (NVIDIA video cards are recommended for Vista)
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 cores) / AMD Phenom 9850 Quad-Core Processor (4 cores) @ 2.5GHz
  • RAM: 4 GB
  • Video card: NVIDIA 9800 GT 1 GB / AMD HD 4870 1 GB (DX 10, 10.1, 11 or higher)
  • OS: Windows 8.1, 8, 7 64 bit
  • CPU: Intel Core i5 3470 @ 3.2GHZ (4 cores) / AMD X8 FX-8350 @ 4GHZ (8 cores)
  • RAM: 8 GB
  • Video card: NVIDIA GTX 660 2GB / AMD HD7870 2GB

GTA 5 graphics settings:


Graphics quality at different settings (low, medium, high)

Testing the video card

Testing was carried out only on maximum settings. Tests for medium / low and for weak computers - NOT YET.

Testing video cards at maximum settings for GTA 5 (1920x1080, standard textures)

Testing video cards at maximum quality settings for GTA 5 (1920x1080)

GPU testing at maximum quality settings (1920x1080, MSAA 8X)

Testing at maximum memory GPU quality settings

Testing for video memory consumption. The test was done in MSI Afterburner. The configuration and settings are shown in the graph.

CPU Testing

Testing at maximum quality settings GTA5 (1920x1080)

Loading of Intel processor cores at maximum GTA5 settings (1920х1080)

This parameter adjusts various post-processing special effects in the game, such as: glow (bloom, bloom), speed effect (motion blur, blur), glare from the sun and highlights, depth of field (DoF), imitation of HDR on some surfaces, sun rays (God Rays), haze (heat, air distortion), volumetric smoke, fog and wind effects. As you can see, the list is pretty impressive. It should be said right away that some of the listed effects, namely "depth of field" and "motion blur" are available only with the value of "Very high." parameter under discussion. At values \u200b\u200bbelow they will be unavailable. It is quite problematic to show the full range of variable effects using screenshots, since they are mostly random in nature, but still some can be observed all the time. For example, glow (bloom) and fog (in appropriate weather.). To show you the changes in these effects, use our interactive comparison:



As you can see, the lower the value of the setting, the less dense the fog looks and the less the glow of the sky, plus the sun's rays lose quality. To show you some pretty cool effects like sun flares and flares, we made another comparison:



In this comparison, only two setting values \u200b\u200bwere presented, since the effects displayed in the screenshots take place only at the "Very high" values. and "The Highest Degree". They are absent on other settings.

The parameter significantly reduces performance at the "Highest" and "Very high" settings. Sometimes, the difference between individual values \u200b\u200breaches 10-15 FPS (according to numerous reviews of Western players) on medium and weak machines. The "High" value retains a fairly wide range of special effects, but the FPS does not significantly decrease. The difference in FPS can vary quite a lot depending on the models of video cards (on top models the difference is reduced), but nevertheless, you can see the generalized values \u200b\u200bbelow.

high
FPS difference:on top-end machines the effect of this parameter will be medium or low, but on medium and relatively weak computers the spread can be much greater.


Motion blur

Customization for everyone's personal preference. As you like. Available only when the value is "Very High" parameter " Setting up special effects". Adjusts the degree of the" speed effect ", better known as Motion Blur. The more the scale is filled, the more blur the world around will be when moving at high speeds. The optimal option is 50% or lower (again, as you like).

Impact on performance: absent

Depth of field effect

If you like the effect of blurring the background in the game when you move in a vehicle or use the scope on a weapon, then enable this option. As a reminder, just like Motion Blur, this effect is only available when set to Ultra High. and "Highest degree" of "Special effects setting."
Objectively, using this effect helps to focus on specific objects or scenes during gameplay. Adjust the option to your liking, without fear of losing performance. To see the effect of enabling depth of field, use an interactive comparison:



Impact on performance: absent

FPS difference:1-2 FPS between Off values and "on" respectively.

Anisotropic filtering

This technology is known to everyone and is used wherever possible. Allows you to maintain sharpness of textures when looking at the latter from different angles in relation to the player. For example, if you are looking straight ahead, the texture of the road to your side near the edges of the monitor will not blur, but will remain crisp. To better understand the mechanism of this option specifically in GTA 5, use our interactive comparison:



It is worth noting that using this technology inside the game may not fully process surfaces, so we recommend that you enable anisotropic filtering through your video card driver to get even greater clarity and sharpness of textures at any angle and on any textures.

Impact on performance: absent(in fact there is, but too insignificant)

FPS difference:1-2 FPS between Off values and "16x" respectively.

AO shading

Or Ambient Occlusion. To many, this technology will be better known as SSAO, although this is only one of its variants, but it is he who is used in the game. This technology, in my opinion, can significantly transform any games and give an incredible level of fidelity to game scenes, if all other aspects, such as lighting and detailing, are done at the proper level. The technology works as follows: at the junction of two objects (for example, a wall and a floor) where a direct stream of light cannot get and where a shadow generated by the game engine cannot appear, the global shading technology creates this very shadow. Thus, various complex objects come to life, as even the smallest bends begin to cast a shadow and the credibility of the object or scene is dramatically increased. This technology does not create real shadows that would heavily load the system, it creates fixed shadows at the joints, which disappear when illuminated by a dynamic light source (for example, headlights of a car or a flashlight on a weapon). There are several types of this technology, differing in more thoughtful behavior and quality of shading. In GTA 5, as already mentioned, one of the simplest variations is used, but this does not prevent it from transforming the picture quite strongly. To understand the difference in the quality of game scenes when using this option, use the interactive comparison:


Many western players complained that this option simply does not work at any value. Of course, a way out was found, so if you find yourself in such a situation, follow these steps:

  1. Set the desired setting value "AO shading" ("High" is recommended)
  2. Save your changes
  3. Parameter "Setting up special effects" translate to "Standard"
  4. Save your changes
  5. Parameter "Setting up special effects" return to the value that was set before the changes in point 3.
  6. Save your changes.

In the opinion of the author of this guide, this parameter should be enabled in any scenario, since it has almost no effect on performance, but it gives an amazing quality of game scenes, especially in Blaine County, where the technology creates shadows for grass and stones. Looks very cool, I guarantee it.

Impact on performance: low
FPS difference:2-4 FPS between Off values and "High" respectively.

Tessellation

This option is available only with DirectX 11. The technology creates additional geometric details for objects, making them more voluminous and smoother. In GTA 5, this technology mainly affects trees, some urban subjects like cables and wires, water surface and rocks. In normal play, the differences when using this option are not very noticeable, but can still give a slightly greater gaming experience. This parameter has a rather low impact on performance. To show the effect of using this technology, we offer you an interactive comparison, where beautiful palm trees are the object of comparison:



In the comparison, there are only two comparison screenshots, since the difference between the rest of the settings is subtle.

Impact on performance: low
FPS difference:3-4 FPS between Off values and "Very high" respectively.

Additional picture settings

Long shadows

When this option is activated, the game shadows will become more "complete" in the sense that they will be cast from the object completely, i.e. from the lowest point to the highest point of the game model. If not entirely clear, then imagine a lamppost 2500 mm (2.5 meters) high. With the option " Long shadows"the shadow cast by the column will have a size of ~ 2000 mm, from the bottom of the column to the upper border of 2000 mm. When this option is enabled, the shadow will be cast to the full 2500 mm of the height of the mercury column. Also, when the discussed parameter is enabled, the shadows will be cast at a greater distance from the source than if the parameter was turned off. Of course, the pillar is just taken as a convenient example and the disabled option of long shadows will in no way "chop off" its height and as a result you will not see an inferior shadow from the pillar. Especially well all these changes in the length of the shadows are traced during sunrise and sunset, as you know from the school course (if you went to lessons) that depending on the angle of incidence of light on the object, the length of the shadow cast by the object changes. During normal daylight hours, the change in this option may not be as noticeable and it will take some effort to see the difference in the length of the shadows. Indicate that the setting can be switched on and off to your liking. If you don't mind sacrificing a couple of frames per second for more spectacular shadows at sunrise and sunset, then enable this option. If every frame counts, turn off the option. So that you can clearly see the differences when using the discussed parameter, we offer an interactive comparison with screenshots taken during sunset:



Impact on performance: low
FPS difference:2-3 FPS between Off values and "On" respectively.

High resolution shadows

Logical continuation of the parameter " ". Adds even greater resolution to the shadow maps, as a result of which, their quality becomes as high as possible (provided that the parent Shadow Quality parameter is set to the maximum value). Changes when this option is enabled are best seen with the" Sharp "parameter value. ". When using other methods of softening shadows, you will practically not see a difference in the final result. The setting does not hit the performance so much, but nevertheless, if you are not the owner of a top-end computer and use shadow softening algorithms, like proprietary NVIDIA PCSS or AMD CHS , then this parameter for you will not have a strong value and it is better to leave it off.To compare the output quality of shadows using the discussed setting, you are welcome to our interactive comparison ("Soft shadows" are set to "Sharp"):



Impact on performance: the average
FPS difference:5-7 FPS between Off values and "On" respectively.

Loading more detailed textures during flight

Translators from 1C also tried to translate this option. In the original, this parameter is called " High Detail Streaming While Flying", which means loading no more detailed textures, but objects. Yes, exactly objects, which means that during the flight more detailed objects of the game world will be drawn. This is especially true for various billboards, large bushes on the ground, roofs of houses, fences and all kinds of fences, etc. In a word, everything that is especially striking during flight and creates a general pattern of the terrain, making it more alive with a quick glance, which is generally possible during flight. Surface detailing is quite transformed, while performance remains at a comfortable level, therefore, it is recommended to enable this setting. However, the option is still more subjective and you should only configure it as you wish. Next, as always, an interactive comparison is presented to your attention:



Impact on performance: low
FPS difference:3-5 FPS between Off values and "On" respectively.

Increased loading distance for more detailed objects

The setting is a child of the "" parameter and logically continues its effect, but, unlike the parent, has a much greater impact on the quality of graphics and performance. If the changes in the Focusing scale parameter were practically invisible at a quick glance at the general game landscape, then with a change in the child parameter, the situation is completely different. The setting is presented in the form of a scale and starting from the smallest values \u200b\u200bof its filling, you will notice more and more obvious and incredible effects of the parameter on the quality of detail of objects at long distances. This is especially noticeable in the landscapes of Blaine County, where a huge number of objects are located, which noticeably add to the detail when the value of the parameter under discussion is increased. Among all the parameters, this one has the greatest impact on performance by all criteria, since it can significantly lower FPS and at the same time "eat" a very significant amount of video memory, therefore, this setting is more suitable for owners of top-end computers with a large amount of video memory. Below is an interactive comparison with which you can track changes in the detail of the background:



Impact on performance: high (consumes a lot of video memory)

FPS difference:


Shadow length

Finally, the last parameter from the rather impressive list that we have analyzed will be the setting that is responsible for the distance at which shadows will be drawn without losing quality due to the reduction in the size of the shadow map. In the original, the parameter is called " Extended shadow distance"(hello, translators from 1C!). In its meaning, the option is close to the settings that regulate the distance of drawing objects, only here shadows play the role of objects. The more the settings scale is filled, the more distance from the player the shadows will retain their original detail. specified by the parameters responsible for the quality of the shadows. The option does not hit the performance so much, but nevertheless, it is intended more for top-end systems in terms of configurations, rather than for medium and, especially, weak machines. Further, as always, you can familiarize yourself with an interactive comparison showing the effect of setting on in-game shadows:



Impact on performance: low
FPS difference:3-5 FPS between 0% and 100% respectively.

Part two:

Alternative methods of setting graphics and optimal values \u200b\u200bof graphics parameters

This part of the section will look at various ways you can improve the quality of your graphics without sacrificing performance, and in some cases even improving it. A kind of rating of "gluttony" settings will be given, based on which, you can find out which graphic settings should be changed in the first place if you are not satisfied with the current performance of the game. Also, instructions will be given on how to automate the process of setting up the game for the lazy using special software from NVIDIA.

It is worth noting that all the methods and methods that will be discussed below were created and written for owners of video cards NVIDIA GeForce , therefore, if you own equipment from AMD , you will need to follow all instructions in the program AMD Catalyst Control Center similar to how it happens in the program NVIDIA Control Panel ... These programs are similar in their principle, so it will be easy for you to adapt the instructions for yourself. Go!

Rating graphics settings by performance impact

What is the first thing you do when, after launching the game and starting to play, you find noticeably low performance, or, more simply, "brakes"? Of course, you start to be hysterical, go to the graphics settings menu and start lowering them. The question is, which settings will you lower first? Many users try to act logically and based on their experience with other games and try to guess which settings are most likely to kill performance and which should be changed in the first place. Probably, this is the most correct and competent approach to setting up the game, since by simply lowering everyone and all of you, you may win a rather large increase in performance, but you will still return to manually adjusting each parameter, because no one wants to look at the terrible graphics , right? Although, of course, there are exceptions to this rule in pursuit of the mythical maximum FPS at the expense of the graphics part.

So that you do not torment yourself over which setting to lower in the first place in order to win more FPS or what to do at all if the game "slows down", we have prepared for you a so-called rating of graphic settings in terms of their impact on performance, based on the impact each individual setting for FPS and for the amount of video memory.

To begin with, I advise you to familiarize yourself with what parameters are most "gluttonous" in relation to the video memory of your video adapter (click on the picture to enlarge):

Based on these values, you can find out for yourself which of the settings should be lowered in order to "fit" into the amount of video memory that you have, or simply in order to minimize the use of the latter, since, as before, the used amount of video memory can significantly exceed the available one, but the smaller the difference between these values, the less likely the occurrence of "freezes".

Further, I present to your attention the same parameter rating that was mentioned at the beginning.
All parameters are presented in descending order, that is: first, the most "voracious" and demanding settings go, and then, in descending order, there are parameters that have practically no effect on performance.

Parameters with a high impact on performance are highlighted in red,
orange - medium, green - low, respectively.

You can get detailed information about each parameter from the list by simply clicking on the line with its name. This will take you to the appropriate heading from the first part of this section of the guide. Let me remind you that most of the parameters have an interactive comparison in case you cannot decide whether to lower the values \u200b\u200bof one or another parameter, not knowing exactly how it will affect the graphical component.

Alternative method to enable FXAA

As mentioned in the title, MSAA provides excellent picture quality, but significantly reduces performance (1st place in the "gluttony" rating). In turn, the anti-aliasing built on the FXAA algorithm gives excellent performance, but terrible in its in-game implementation. That is why it was decided to use another way to enable anti-aliasing - programmatically, through the 3D driver settings for the video card.

How to do it step by step:


One-click optimization with GeForce Experience

More recently, a powerful tool for optimizing game settings called GeForce Experience was born from the depths of NVIDIA. This program contains specially created profiles for more than 250 games and allows you to choose the optimal settings for the game, based on the performance of your computer in just one click! In addition, the program can automatically check for driver updates for your video adapter and various NVIDIA software.

This is an excellent solution for those players who do not want to bother with a long game setup, but want to immediately start the gameplay. You can choose between high performance or maximum quality and the program will automatically select the necessary settings profiles, which are constantly updated through a special "cloud".

You can download the program on the official NVIDIA website, or install it along with the driver for the video card. After installation and the first launch, the program will automatically check for updates for the video adapter driver and load the necessary game profiles, and then scan your system for games. Upon completion, the found games will be shown on the left side of the program window.

Further, you will only need to select a game from the list (in our case, this is Grand theft auto 5) and in the right part of the window click on the green button "Optimize"... The program will set the optimal settings for the game and save them. If you want to determine for yourself what you need - high performance or great graphics, then click on key icon next to the button "Optimize" and with the help slider set the necessary balance between quality and performance.

DSR technology in GTA 5

Dynamic super resolution allows you to calculate the picture in games at a higher resolution,
and then scale the result to the resolution of your monitor, providing graphics in
4K on HD screen. The technology works great in GTA 5 and allows you to get the highest possible picture quality, even if you do not have a monitor for ultra-high resolutions like 4K.
With the inclusion of DSR technology, the graphics add to everything: the textures become clearer, the need for anti-aliasing disappears due to the fact that now game models are displayed in ultra-high resolution, all vegetation looks more detailed and clear, the quality of game effects in general increases, the detail of distant shots is significantly transformed in Game.

This technology is intended for users with top-end configurations of computers with the latest generation video cards marked with GTX.

DSR is activated and configured in the 3D driver settings. If the system is connected to a suitable monitor, then you can select a multiplier in relation to the display's native resolution. It leads to the appearance of the corresponding settings in the games, which can be selected. NVIDIA has implemented a special filter that allows fractional scaling without sacrificing image quality.

DSR support in the driver will be available for monitors with the following resolutions:

  • 2560 x 1600
  • 2560 x 1440
  • 1920 x 1080

That is, 4K monitors will no longer have this option. So NVIDIA itself thought out in which native resolutions DSR makes sense, and in which not. In any case, downsampling to 3840 x 2160 is hardly reasonable today, as graphics cards simply don't have the resources to render at higher resolutions.

You can enable this technology by selecting the lines in the list of application parameters
"DSR - Factors"and" DSR - Smothness"and setting them to the desired values.

"DSR - Smothness"allows you to adjust the level of the Gaussian filter, that is, the level of smoothing (blurring). This adjustment is useful if you want to achieve the optimal picture quality. Each gamer reacts to the anti-aliasing level differently, and the optimal DSR level is different between games. Therefore, this setting makes sense to use if you plan to play with active dynamic superresolution. We recommend a value of around 30% as the best value.
Also, take a look at our little interactive comparison when using DSR.

Setting in the game

Detailed setting

Ignore memory limit - disable.

DirectX - setting 10, 11 direct gives us access to additional settings such as msaa anti-aliasing, tessellation and grass quality.

Screen resolution and frequency - here we just set our resolution and 60 hz, because this is exactly what we will achieve FPS.

Anti-aliasing fxaa - we must enable it, it has almost no effect on performance, but the result of anti-aliasing is on the face, because this is standard anti-aliasing.

Msaa anti-aliasing - turn off, it will be unavailable with directive 10, one of the most demanding game settings, I recommend turning it off even on powerful video cards, for those who experience freezes, and what is most interesting is that x2 and off have practically no visual difference, but about 20 is lost FPS immediately, so I recommend enabling only x8 for owners of top video cards, we disable it.

Vertical sync is a must and highly recommend, the picture looks much better and smoother with it at 60 fps than without it at 80 fps, but first turn it off, for the general fps test.

Population, variety and focus - I explain completely to a minimum why, the population of a city at the minimum value is a standard, the city will not be empty, if you recall gta 4, then after setting this slider to a minimum, the city becomes dead, immediately this is the normal state of the city, so turn it off , the same things are true with the diversity of the population, I would call this option "senseless eating up video memory", and what about focusing, to be honest, I did not notice the difference in my settings, but at the maximum value it also gives out not frequent freezes of the game, therefore turn off.

The quality of textures - everything is simple here, 1 GB of video memory is only the standard quality, I advise owners of video cards with 2 gb of memory and more to try to set high ones, if 1 gb - set the average by default.

Shader quality - set high - shaders make textures in the field of view better quality, but not as demanding as textures, I would call them a cheap analogue of high quality textures.

The quality of the shadows is normal.

Reflection quality is standard, because we need to achieve fps, and not peer into reflections on glass.

Water quality is standard, for the same reason as reflections.

Particle, grass and special effects quality is standard.

Soft shadows - owners of top-end and pre-top video cards recommend setting sharp shadows, that is, at a minimum this parameter, we set either softly or as softly as possible, shadows of standard quality, they are very angular, there is a "ladder", but just this soft function shadows, they become with rounded edges and we already observe ladders very, very rarely, the quality of the shadows improves right before our eyes, although initially we set the shadows to the standard, as a result we get lower quality shadows with a minimum of performance costs.

Anisotropic filtering - we set x16, a useful function, together with our high shaders makes the picture pleasing to the eye.

AO shading - here we set only based on our preferences, try all the options, this function does not particularly affect not the FPS, not the picture.

If it doesn't help

If all of the above did not help, and your FPS are jumping, then there may be problems with the OS or hardware.
Hardware problems are most likely either RAM, hard drive, or overheating. If we sin on the RAM, then it must be run through the memtest program. Hard - free up disk space, do defragmentation (For the latter, I recommend O&O Defragmenter). It is better to deal with overheating in stages - first, clean the system unit from dust, replace the thermal paste on the processor, etc. Better to read articles on this case.

System setup

Decrease your graphics card's graphics settings

For NVIDIA graphics cards, you need to go to the "NVIDIA control panel" (usually right-clicking on the desktop) and in the "Adjust image settings" tab move the slider to the "Performance" state.

The video card is one of the main components on which the FPS depends.
Now I will show you how to set up an NVIDIA graphics card.

First, let's figure out the power supply:

Control Panel - Power Options - Sleep Setting - Change Advanced Power Options - PCI Express - Link State Power Management - Value: Off

Next, open the NVIDIA Control Panel, and in the "3D Settings" list, select "Manage 3D Settings", select grand theft auto v and specify these settings:
Anisotropic Filtering: OFF
Vertical sync pulse: OFF
Background Light Shading: OFF
Maximum number of pre-trained personnel: 4
Streaming Optimization: ON (If multiple processors)
Power management mode: Maximum performance mode preferred
Anti-Aliasing - Gamma Correction: OFF
Anti-Aliasing - Transparency: OFF
Triple buffering: OFF
Texture Filtering - Anisotropic Sampling Optimization: OFF
Texture Filtering - Quality: High Performance
Texture filtering - negative deviation of UD: Snap
Texture Filtering - Trilinear Optimization: OFF

System speed

At this stage, everything is simple. Go to "My Computer", then "Properties", "Additional System Parameters", "Performance", below "Parameters" and select the column "Provide the best performance"

Resolution

It is better to set the resolution small. The higher the resolution, the lower the fps.

Solving some problems

If your mouse twitches when reviewing, then this problem can be solved in this way:

Lags / friezes when driving a car:

1. First, lower the graphics settings of the game. Very often this problem occurs due to the included options that are not supported by the hardware. For example, switch DirectX, etc.

2. Remove the old drivers for the video card through the Control Panel. After that, download the latest driver version and install it.

3. If you have a licensed copy, then check the integrity of the game cache in the game properties in the Steam library.

GTA V crashes. Game freezes:

1. Lower the graphics settings in the game. This will most likely avoid errors in the processing of game data, which often lead to crashes.

2. Run the game as administrator

3. Make sure the game has enough resources - if necessary, increase the paging file.

4. For owners of licensed copies of the game, it is possible to check the files for integrity in the game properties, in the Steam library.

5. Sometimes reinstalling the drivers for the video card helps. A "clean" install is recommended.

6. The game may freeze if your hard drive is of poor quality and cannot provide the required data transfer rate.

7. Freezing may be caused by overheating of the computer. Watch this.

Textures are missing in GTA V. No textures:

1. Run GTA V as administrator.

2. Minimize the game and open the task manager (CTRL + ALT + DEL)

3. Find the game process and give it high priority by right-clicking.

4. If it does not help, try increasing the paging file in the system settings, as well as lowering the graphics settings and screen resolution in the game.

GTA 5 is not saved. Problem with saving in GTA V:

1. Run the game as administrator.

2. Check that the system username is written in Latin letters.

Make sure that there is free space on the C drive and the drive where the game is installed.

3. You must have the Rockstar Social Club installed and be logged in.

Hope your FPS has increased!
Thank you for reading this material, I hope I helped you.
Subscribe to my under-feed :)

Detailed graphics settings

  • Ignore memory limit. Disable;
  • DirectX. Choose version 10, because version 11 gives us access to additional settings such as MSAA anti-aliasing, tessellation and grass quality;
  • Screen resolution and frequency. We set our resolution and 60 HZ, because this is what we will achieve FPS;
  • Anti-aliasing FXAA. We must turn it on, it has almost no effect on performance, but the smoothing effect on the face;
  • Antialiasing MSAA. Turn it off, it will not be available with DirectX 10, one of the most demanding game settings;
  • Vertical sync. It is recommended to leave it on, however, if you need to free up additional resources, you should turn it off;
  • Population, species and focus. Fully to a minimum;
  • The quality of the textures. Standard quality;
  • The quality of the shaders. High quality, because they are not demanding on the system;
  • Shadow quality. Standard quality;
  • Reflection quality. Standard quality;
  • Water quality. Standard quality;
  • The quality of particles, grass and special effects. Standard quality;
  • Soft shadows. It is recommended to set it to Soft;
  • Anisotropic filtering. We put x16;
  • Additional image settings. Disable all available options.

If all of the above does not help, then you may have problems with the operating system or hardware (RAM, problems with the hard drive or overheating).

Setting up the graphics card

For NVIDIA video cards, you need to go to the "NVIDIA Control Panel" and in the "Adjust image settings" tab move the slider to the "Performance" state. For AMD graphics cards, we recommend using the free RadeonPro utility.

Power supply setup. Control Panel - Power Options - Sleep Setting - Change Advanced Power Options - PCI Express - Link State Power Management - Value: Off

  • Anisotropic Filtering: OFF
  • Vertical sync pulse: OFF
  • Background Light Shading: OFF
  • Maximum number of pre-trained personnel: 4
  • Streaming Optimization: ON (If multiple processors)
  • Power management mode: Maximum performance mode preferred
  • Anti-Aliasing - Gamma Correction: OFF
  • Anti-Aliasing - Transparency: OFF
  • Triple buffering: OFF
  • Texture Filtering - Anisotropic Sampling Optimization: OFF
  • Texture Filtering - Quality: High Performance
  • Texture filtering - negative deviation of UD: Snap
  • Texture Filtering - Trilinear Optimization: OFF

System speed

If you are experiencing FPS freezes in GTA V and you have a G-SYNC-enabled monitor, just try turning it on. They say it eliminates completely. Well, who, like me, does not have this technology, welcome to the guide.

An integral guide

READ THE LAST SECTION OF THIS MANUAL IMMEDIATELY

GoTo "What's the trick". It contains the conclusion of the entire manual. Everything between this section and the last one, now post useless observations and reasoning. If I have time, I will remove the unnecessary or even rewrite the manual.

Loading textures instead of micro-freezes FPS (FPS drops to 0)

I'll tell you about the most interesting :)
I have not tested this setting without all the other tweaks that will be discussed later, but I noticed that it is abrupt negates all micro-freezes, but sometimes textures are loaded on the fly insteadeg bushes - a simpler texture is displayed first, then a normal one.
It's about the parameter "Image Resolution Scale"... When I set the value 5/4 (1.250) , fPS stutters are gone... Before that, I have already applied some of the tweaks, which will be discussed further, but this is not the point. If I set the default, friezes are returned. Checked many times including, shutting down, restarting and not restarting the game.
You can use other values, but everything above 5/4 (1.250) will reduce FPS, and anything lower will degrade the image quality.

My config it worked on

Processor: Intel Pentium G4500 @ 3.50GHz (onboard GPU disabled in BIOS)
Video card: Palit GeForce® GTX 980 Super JetStream 4Gb
Motherboard: MSI H110M PRO-VH (MS-7996) with latest BIOS 2.30
RAM: DIMM DDR4, 8GB (2x4GB), Kingston HyperX Savage Black, HX421C13SBK2 / 8 2133 MHz Dual channel СL13
OS: Windows 10 x64 with all updates as of 20 Jan 2016.
SSD: 512 Gb OCZ Agility 4

Windows 10, GTA V and Steam on SSD.

The video card is connected to a Samsung UE40ES7507U (60Hz) TV via HDMI in PC mode via a Pioneer VCX-421 AV receiver with a "through" video signal.

Game settings in NVidia control panel

More on this + essential optimization tweaks in another guide - which is essentially an integral part of this guide.

Here I will only give screenshots of the settings. Please note that the settings must be specified for gta5.exe, NOT for gtavlauncher.exe.

However, if you are using ShadowPlay, but you do not need or do not particularly need the background recording function, i would recommend turning it off. Especially if you have an SSD, as this can accelerate its wear:

Regarding autoloading, everything is simple - nothing extra... This is how it looks to me.