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At first, our hero is weak and will not be able to avoid damage, so the hard lane should not go without a good support. Mid is possible, but Dragon Knight is not the best mid lane and it is better to give in to a worthy candidate. But the easy line can and should be followed - here we will farm and push when the time comes.

I also want to note that you don't need to go into lane with another melee hero. Nothing good will come of this, and most likely the two of you will merge the line. At lvl 6 (when you get the ultimate), do not forget to push the taver, or even two on the line where you swung. This must be done, because we are a pusher and at the same time carry, which means we need money, as well as our team.

Skill build

As quickly as possible, we must swing Dragon Knight the first skill. It deals AoE damage (area) and also pushes well. Also deals the most damage at the beginning of the game in comparison with our other abilities. Then, some people swing the second skill completely or once, but this is not worth doing.

Firstly, the damage is small from the second skill, and secondly during the stun we will not inflict a lot of damage from the hand, because we and our teammates still have little damage, thirdly, we will only spend mana in 90% of cases. Therefore, without hesitation, we pump 3 skill to the maximum, and only then the second. Also, from the third damage, our HP regen increases and it's a sin not to use it. That is, you won't have to buy things for the regen. So, such pumping: 1 3 1 3 1 4 1 3 3 2 4 2 2 2 + 4.

What to collect

Starter purchase we do this: hatchet, +3 to strength, twig, tree, clarity. We need a hatchet, because at first it is difficult to farm for Dragon Knight. Clarity will help you use the first skill more often. Next we need primary things: boot, stick and bracer.

Of the main subjects we must first buy: Fri, Magic Wand and Dominator. From situational things we take: bkb, superbusher, tarasque, ribs, satanic, halberd, daedalus, sasha yasha. Do not forget to dominate forest animals for better pushing and fights.

Tactics and strategy

Up to 16 lvl, try to push as many tavers as possible, ideally you need to demolish all 6 (2 mid, 2 hard lines, 2 easy lines). We have an ult at 1 lvl and at the second lvl of pumping it perfectly eats buildings, so you need to use it. When pushing, do not forget to take forest animals for pushing as a dominator.

When you pump the camp, disable the most dangerous ones. You have a long stun and with your team you can kill the annoying enemy. To make it easy to hit with a stun, you need to turn on the ult, then the distance for the stun increases greatly, and your running speed becomes an order of magnitude higher.

Dragon Knight Guide for version Dots 6.83 ... At first glance, this hero does not represent anything special - a nondescript knight with an ordinary sword and shield, but the idea of \u200b\u200bhim immediately changes when he turns into a formidable dragon

1. general characteristics hero


Dragon Knight they rarely pick at games in a pub, I don't know why, maybe because they are a little boring to play or because of something else. In fact, this is an extremely effective hero - and his stun duration is long, and his dragon form is very imbued, and the first skill allows you to quickly farm if you have mana. He is often rocked into the tank due to the fact that the 3rd skill gives him 8 free armor. Yes, the tank made of it is good - you can't say anything here. But they can be played much more efficiently if you swing him into a carry-damage dealer. Why damage dealer? The answer is simple - it's all about an imba splash in the form of a dragon and when paired with someone like he can easily make the enemy team -5.

2. Characteristics of the hero

Strength: 19 + 2.8 (main stat)
Dexterity: 19 +2.2
Intelligence: 15 + 1.7
Attack: 46-52
Armor: 3.66
Movement Speed: 290
Attack Range: 128 (Melee)

3. Pros and cons of the hero

+ long stun
+ imba attack in the form of dragons
+ a lot of armor
+ excellent farmer since mid
+ AoE nuke
+ at the beginning of the game feels much more confident than other carries
+ from 6th to 10th level perfectly pushes towers due to the ult


- lack of mana at the beginning of the game
- defective range of the camp in the form of a knight
- not a very high increase in strength per level for a security officer
- in the form of a knight low speed movement

4. Description of abilities

Breathe fire (Fire breath) - Dragon Knight exhales fire that damages enemy units

Level 1 - 90 damage, manacost 100
Level 2 - 170 damage, manacost 110
Level 3 - 240 damage, manacost 120
Level 4 - 300 damage, mana cost 130
Cooldown: 12 seconds
Cast Range: 500
AoE: trapezoidal - 150 at the beginning width, 250 at the end

Notes:
- type of damage: magic
- this spell also affects mechanical devices (for example, catapults)

Comments: Excellent AoE nuke with decent damage. Few of the siloviki have a similar one. Allows you to farm pretty quickly if you have mana. Of the minuses, one can just note its high cost of mana - at the beginning you don't really leave it.

Dragon tail (Dragon Tail) - Dragon Knight hits the enemy unit with the tail of a dragon (I don't know where there is Icefrog in the form of a knight, he considered this tail: D). Stuns the enemy and deals minor damage.

Level 1: 25 damage, stuns for 2.5 seconds
Level 2: 50 damage, stuns for 2.75 seconds
Level 3: 75 damage, stuns for 3 seconds
Level 3: 100 damage, stuns for 3.25 seconds
Manacost: 100
Cooldown: 9 seconds
Cast range: 150 - in the form of a knight, 400 - in the form of a dragon.
Damage type: magic

Comments: a very long stun - as much as 2.5 (!!!) already at the first level (for most stunners in DotA, the duration of the stun is about 2 seconds and this duration does not scale with the level). The disadvantages include low damage and poor scalability of the duration of the stun with the level (but it is still there) - the difference in the duration of the stun between the 1st and 4th levels of pumping this skill is only 0.75 seconds.

Dragon blood (Dragon's Blood, Passive) - Increases health recovery from Dragon Knight and gives additional protection

Level 1: Increases health regeneration by 2 per second and gives 3 points of defense
Level 2: Increases health regeneration by 3 per second and gives 6 points of defense
Level 3: Increases health regeneration by 4 per second and grants 9 points of defense
Level 4: Increases health regeneration by 5 per second and grants 12 points of defense
Bonus armor is added to the base armor, and not to the one that the items give (and which is shown in green numbers)

Comments: A skill that allows you to confidently stand on the lane against almost all heroes. In the late game, the extra protection is great for tanking.

Elder Dragon Form (The Dragon) - Dragon Knight turns into a powerful dragon. Lasts 60 seconds

Level 1 - transforms into a Green Dragon with a poisonous attack
Level 2 - transforms into a Red Dragon with a splatter and poison attack
Level 3 - Transforms into a Blue Dragon with Poison, Freeze (Braking Enemies) and Spray Attack
Manacost: 50
Cooldown: 115 seconds
All dragons have 315 movement speed and 500 attack range

Notes:
- the poisonous attack of the Green Dragon damages buildings pretty quickly, and deals 20 damage to units every second for 5 seconds
- the splash attack of the Red and Blue Dragons deals 100% damage at 100 AoE, 75% damage at 200 AoE and 50% damage at 250 AoE.
- the freezing attack of the Blue Dragon slows down the movement speed of enemies by 30% and their attack speed by 20% for 3 seconds

Comments: here he is our excellent imba-ult, which gives us additional movement speed, makes us a ranged hero and increases the casting range of our stun. Also, at the 1st level of pumping, the ult makes us an excellent pusher of buildings, at the 2nd level of pumping - an excellent farmer, and at the 3rd level of pumping, we have a free skady with splash damage (!!!). Imbovable, isn't it. In addition, the duration of being in this state is as much as 60 seconds - that is, given the cooldown, we can be in the form of a dragon for about half of our time in the game

5. Skillbuild

Aggressive

1. Stan
2. Fire breath
3. Fire breath

4. Passive
5. Fire breath
6. Ult
7. Fire breath
8. Stan / Stats
9. Stan / Stats
10. Stan / Stats
11. Ult
12. Passive
13. Passive
14. Passive

15. Stats
16. Ult
17.-22. Stats
23. Stats / Stan
23. Stats / Stan
23. Stats / Stan

Used to aggressively stand on the lane and then actively participate in ganks. We take one level of the stun, and then maximize the fire breath (since the stun does not scale well with the level). On the 4th level we take one passive level - it will come in handy. All in all, we get an excellent combo - stun + AoE nuke. If a stuner or a disabler is on the line with you, then it will be very difficult for the enemies with this variant of your swing to stand against you. Starting from the 3rd level, the danger will hang over them first blood "a. Then after the 7th level we pump up the stun (although it does not scale well, it still scales). After the 11th level we pump the passive. We take the ult as it becomes available. ...

Protective (patient)

1. Stan
2. Passive
3. Passive

4. Stan / Stats
5. Passive
6. Ult
7. Fire breath
8. Fire breath
9. Fire breath
10. Fire breath

11. Ult
12. Stan / Stats
13. Stan / Stats
14. Passive
15. Stats
16. Ult
17.-22. Stats
23. Stats / Stan
23. Stats / Stan
23. Stats / Stan

Used when there are hard liners against you (Viper, Leach and others like that). It's really hard to stand against such people on the lane, so you have to pump into the passive in order to have additional health regeneration. We begin to pump fire breath from the 7th level - just at this time the period of the initial standing on the lanes will end and it will be useful for us for farming.

As for both of the presented skill builds.
Sometimes the camp is pumped only by 1 level, and it is pumped at the very end. Some gamers argue that stats are more useful than a minuscule increase in stun efficiency. You can read about this in more detail in the comments to this guide.

6. Itemorder
What to collect Dragon Knight

As an initial purchase Dragon Knight one of the following can be recommended:

Standard balanced

If you intend to actively use fire breath while standing on the line

If you are supposed to have an opponent on the lane who often uses spells

Recipe + - in the future we buy sobi mask on the line and get a soul ring

You can, in principle, buy a hatchet, but remember that when you are in the form of a dragon, it is of little use.
One of the first items on the line is to buy boots, then we will upgrade them in phases or PT. Further, if all the same gathered from the very beginning to play the role tank , then we begin to collect the sachet (in the late will turn into halberd ), later BKB , later tarasik and further into the tank. Sometimes even at this type swinging him collect Vanguard to increase survival.
I will describe the assembly order in more detail in damager .
However, before you start buying arts for pure damage, it is still advisable to slightly strengthen your HP - 2-3 bracers can help us with this (if we have collected phases, then there are more bracers, if PT, then there are fewer bracers). Then you can directly start assembling crystallis - at the beginning of the game, the simplest and effective method increase your attack. After crystallis, you can collect a dominator - it gives not only lifesteal, but also +20 attack - not bad for the initial period of the game.
If you can gank frequently and successfully, then good choice there will be an urn - in addition, it provides us with additional mana regeneration, and at the beginning we do not have enough.
Then you can collect BKB if you are experiencing problems with enemy magic, if not, then the best item at this stage will be a hyperstone - in the form of a blue dragon, we will simply tear enemies with our freezing (and at the same time splashing) attack. Next, we collect the crystals to storms and we have practically established ourselves as a dangerous carry-damage dealer.

What else can you collect Dragon Knight (Dragon Knight):

Ribs - it is quite logical to collect the existing hyperstone to this art

Halberd - a useful item for us, regardless of whether we are going to a damage dealer or a tank

Satanic - the upgrade of the dominator to him in late is quite logical

ICD - if Phantomka is opposed to us in the enemy team, then it is better to assemble this item instead of the drill

Travel - in the late, if there is nowhere to put much money into, you can buy to increase your mobility

Lothar - I personally am against this item, but some users of our site think that it goes well with Dragon Knight (read more about this in the comments to this guide)

Armlet - if you control well, then you can collect, but for beginners with this item it is better not to risk it

Mjolnir - sometimes they collect, but in my opinion it is better to take life style as an orb

Drums - if the team needs this semi-supported item

I will also give you a couple of good purchases for the late.
For Dragon Knight Damager

For Dragon Knight Tank

Unwanted items for Dragon Knight

Basher - we will have a small chance of bash, but if there is nowhere to put money in late, then you can collect a bash and then immediately upgrade it to Abyssal Blade - solely in order to increase the attack

Skadi - we have our own skadi in the form of a blue dragon

Sasha and Yasha - the days of this item for security officials are long gone, since the halberd appeared in Dota 6.73

Battlefury - if we could not turn into a dragon with a ranged attack type, then for us it would be an excellent item, but given the current state of affairs, it is better for our hero to collect something else for this money

7. Game tactics

Start
Dragon Knight can also go to mid at the beginning - if he swings on the second (patient) skill build, then he can quite successfully stand there. But usually, the mid still has to give way to more significant candidates for this role, so Dragon Knight usually goes to one of the side lanes with an ally. It is advisable to take a stuner or a disabler as an allies - then it will be very difficult for the enemies to stand against you. After reaching level 6, you can try to push the tower - the corrosive attack of the green dragon will damage it quite well.

Meade
Quite a responsible part of the game for our hero - our camp is needed by allies when ganking. Also, when ganking, the form of a dragon is very useful, since in it we have an immense speed of movement - it will help to catch up with fleeing enemies. But do not forget about farming - our AoE nuke (fire breath) and red and blue dragon forms (with splash damage) will help us in it. Since the duration of the ult is quite long, and the recharge is not very large, then you shouldn't save too much on using the ult, so turn it on more often when you can quickly and calmly farm.

Leith
Here we should already play one of the main roles in the team (if we have not lagged behind in development). Of course, we are unlikely to cope with a "clean" enemy carry alone, but if we have someone with a massive camp in our team, then we can punish them with our splash damage while they are stunned. And our additional armor from passive at this time will be very useful. Try not to make mistakes in this part of the game, as a mistake by one of the leading players of the team at this stage can easily lead to the loss of the entire game.

8. Friends and enemies

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Our online store accepts electronic money as payment for goods, which allows us to instantly deliver the goods to the buyer. The most common payment options are Webmoney Transfer and Visa and Mastercard payment cards.

Payment for the goods.

Payment for goods is carried out through the Oplata.info service in the following ways:

  1. WebMoney Transfer.
  2. Bank cards of international payment systems Visa / MasterCard.
  3. Internet banking Sberbank Online.
  4. Bitcoin.
  5. QIWI Visa Wallet.
  6. Yandex. Money.
  7. Cash in the terminals of Russia and Ukraine.
  8. Mobile payment: Megafon, Beeline Russia, MTS Russia, TELE2.
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The user always has the opportunity to view the list of his paid orders on the Purchase History page. To do this, you need to authorize your email, which you entered when paying for the order.

When using the service of automatic online replenishment of game and other projects, funds are credited to the account within a few minutes. But it should be remembered that delays from several minutes to several hours are allowed. If a lot of time has passed after the successful payment of the order and the funds have not been credited to the user's account, contact our support service via the feedback form or online chat.

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